a mesh bake and a texture-based normal map)įirst things first, I will be using Blender3D (Version 2.72) and Photoshop (I’m using CC) for the entirety of this tutorial. There are multiple different methods of creating and working with normal maps:Ĭombining Multiple Normal Maps (E.G. information along the way as deemed helpful, a section about texture-based normal maps, as well as some information about touching up normal maps and hand-painting them. (Most commonly, in the sims world, for things like flowing fabric and cloth wrinkles.) There will be some misc. In this guide, I am going to be going through the process of showing you how to create a normal map in Blender 3D – for both hard surface details (for something like screws or grooves) and sculpted organic shapes.
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